
There’s a dedicated special skill attack button that can perform three different skills to slot into combos however you prefer. Though, there are some new tweaks to the formula that add a tiny bit more depth to the combat. One button is all you’ll need to perform many of your basic combos, so the gameplay is still as accessible as ever. The combat and visuals are the main attractions in Demon Slayer: The Hinokami Chronicles, even if they’re exactly what’s expected of CyberConnect2 at this point. It feels as though they wanted to add more to do beyond just the fights since there aren’t many in the first season of the anime, but sadly, most of these sections slow everything down for no real reason other than to have players pick up optional collectibles and complete unimportant side tasks. Natagumo in the Spider Demon chapter of the story.

The Drum Mansion is one of the worst offenders when it comes to these meaningless walking sections because you follow the demon’s scent four or five times, just to be teleported to a different section of the mansion until the game automatically brings you where you need to go. These sections feel like tacked-on filler. It gets tedious and repetitive to slowly move toward an objective marker while picking up optional items or talking to other characters for short conversations. The segments of the storyline that happen outside of battles will have players walking through small maze-like areas more often than necessary. However, the less flashy Story Mode moments are where the issues lie. This won’t be a problem for those who still love the familiar CyberConnect2 Story Mode style, complete with cinematic QTEs and all. In fact, you have no choice but to at least begin the story, as every other menu option is locked when starting the game. And you’ll need to complete this solo mode if you’re looking to unlock every character on the roster - only four out of the 18 characters are available after finishing the prologue. The game’s storyline follows the first season of the anime, including the Mugen Train arc, so fans should know exactly what to expect from the Story Mode. This problem could have been solved by waiting until the anime progressed further and introduced more characters to use in the game’s roster, but it’s hard to fault the publishers for putting this out as soon as possible when looking at Demon Slayer’s current insane level of popularity. Its list of 18 launch characters - three of which are Tanjiro, along with five other duplicates - is underwhelming, to say the least. And with that in mind, the roster in Demon Slayer: The Hinokami Chronicles falls short. Let’s be honest, a lot of us anime fans play these games to see our favorite characters perform insanely cool moves against each other. These similarities would be easier to forgive if there was enough variety when it comes to the roster. That’s a small nitpick, of course, but it’s just the tip of the iceberg when it comes to noticeable similarities.

Even the Story Mode menu looks exactly like the one in Ultimate Ninja Storm 4. There are many shared systems and aesthetic choices between this and CyberConnect2’s previous work, which is expected, albeit a bit disappointing.
BUS SIMULATOR 18 I LIKE TRAINS OBJECTIVE SKIN
There are slight updates to the combat system alongside the flashy visuals players have come to expect, but overall, this feels like Naruto: Ultimate Ninja Storm with a Demon Slayer skin on it. Alternatively they should consider using "Quick Start" mode.Demon Slayer: The Hinokami Chronicles on PS5ĭemon Slayer: The Hinokami Chronicles feels like nearly the exact same anime arena fighter we’ve been seeing from developer CyberConnect2 for years now.

